Superhero simulator is actually a new Roblox simulator game and contains become one of the more popular games on this gaming platform. While there are numerous of popular simulator games, the key distinction between this game as well as the other games is basically that you be able to play with your preferred characters from the DC universe as. Superhero simulator is actually a new Roblox simulator game and contains become one of the more popular games on this gaming platform. While there are numerous of popular simulator games, the key distinction between this game as well as the other games is basically that you be able to play with your preferred characters from the DC universe as. Welcome to the Super Power Training Simulator Wikia. The game Super Power Training Simulator created by user Sathopian on the platform ROBLOX is a game that exploded not too long ago. Users must train your stats and learn unique abilities to become an all-powerful Superhero or supervillian. General Information. In Super Power Training Simulator.

Dec 19th, 2018
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  1. local VirtualUser=game:service'VirtualUser'
  2. game:service'Players'.LocalPlayer.Idled:connect(function()
  3. VirtualUser:ClickButton2(Vector2.new())
  4. -- Instances:
  5. local GUI = Instance.new('Frame')
  6. local F2 = Instance.new('TextButton')
  7. local P1 = Instance.new('TextButton')
  8. local BT1 = Instance.new('TextButton')
  9. local S1 = Instance.new('TextButton')
  10. local Fun = Instance.new('TextLabel')
  11. local TP = Instance.new('TextButton')
  12. local DD = Instance.new('ImageLabel')
  13. local CityPort = Instance.new('TextButton')
  14. local Tornado = Instance.new('TextButton')
  15. local Crystal = Instance.new('TextButton')
  16. local J5 = Instance.new('TextButton')
  17. local Open = Instance.new('TextButton')
  18. SUPEREZ.Name = 'SUPEREZ'
  19. GUI.Parent = SUPEREZ
  20. GUI.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
  21. GUI.BorderColor3 = Color3.new(0.0470588, 0.0745098, 0.0941177)
  22. GUI.Position = UDim2.new(0.228915662, 0, 0.147940069, 0)
  23. GUI.Visible = false
  24. F1.Parent = GUI
  25. F1.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  26. F1.Position = UDim2.new(0.0375000015, 0, 0.195382893, 0)
  27. F1.Font = Enum.Font.Cartoon
  28. F1.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  29. F1.TextSize = 14
  30. F2.Parent = GUI
  31. F2.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  32. F2.Position = UDim2.new(0.381249994, 0, 0.195382893, 0)
  33. F2.Font = Enum.Font.Cartoon
  34. F2.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  35. F2.TextSize = 14
  36. F3.Parent = GUI
  37. F3.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  38. F3.Position = UDim2.new(0.731249988, 0, 0.195382893, 0)
  39. F3.Font = Enum.Font.Cartoon
  40. F3.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  41. F3.TextSize = 14
  42. P1.Parent = GUI
  43. P1.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  44. P1.Position = UDim2.new(0.0375000015, 0, 0.412544549, 0)
  45. P1.Font = Enum.Font.Cartoon
  46. P1.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  47. P1.TextSize = 14
  48. P2.Parent = GUI
  49. P2.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  50. P2.Position = UDim2.new(0.381249994, 0, 0.427662969, 0)
  51. P2.Font = Enum.Font.Cartoon
  52. P2.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  53. P2.TextSize = 14
  54. BT1.Parent = GUI
  55. BT1.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  56. BT1.Position = UDim2.new(0.381249994, 0, 0.620915055, 0)
  57. BT1.Font = Enum.Font.Cartoon
  58. BT1.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  59. BT1.TextSize = 14
  60. J1.Parent = GUI
  61. J1.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  62. J1.Position = UDim2.new(0.0375000015, 0, 0.622657299, 0)
  63. J1.Font = Enum.Font.Cartoon
  64. J1.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  65. J1.TextSize = 14
  66. S1.Parent = GUI
  67. S1.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  68. S1.Position = UDim2.new(0.381249994, 0, 0.816684306, 0)
  69. S1.Font = Enum.Font.Cartoon
  70. S1.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  71. S1.TextSize = 14
  72. TextLabel.BackgroundColor3 = Color3.new(0.254902, 0.254902, 0.254902)
  73. TextLabel.Font = Enum.Font.SciFi
  74. TextLabel.TextColor3 = Color3.new(0, 0, 0)
  75. TextLabel.TextSize = 14
  76. Fun.Parent = GUI
  77. Fun.BackgroundColor3 = Color3.new(0.278431, 0.278431, 0.278431)
  78. Fun.Position = UDim2.new(0.702384531, 0, 0.745267749, 0)
  79. Fun.Font = Enum.Font.SourceSans
  80. Fun.TextColor3 = Color3.new(0, 0, 0)
  81. GUIC.Parent = GUI
  82. GUIC.BackgroundColor3 = Color3.new(0.278431, 0.278431, 0.278431)
  83. GUIC.Position = UDim2.new(0.702384531, 0, 0.86868608, 0)
  84. GUIC.Font = Enum.Font.SourceSans
  85. GUIC.TextColor3 = Color3.new(0, 0, 0)
  86. TP.Parent = GUI
  87. TP.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  88. TP.Position = UDim2.new(0.0375000015, 0, 0.81472832, 0)
  89. TP.Font = Enum.Font.Cartoon
  90. TP.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  91. TP.TextSize = 14
  92. ONCE.Parent = TP
  93. ONCE.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
  94. ONCE.BorderSizePixel = 4
  95. ONCE.Position = UDim2.new(-1.21374047, 0, -5.43478251, 0)
  96. ONCE.Visible = false
  97. DD.Name = 'DD'
  98. DD.BackgroundColor3 = Color3.new(0, 0, 0)
  99. DD.Size = UDim2.new(0, 126, 0, 156)
  100. SafeZone.Parent = ONCE
  101. SafeZone.BackgroundTransparency = 0.80000001192093
  102. SafeZone.Position = UDim2.new(0.103174567, 0, 0.0512820482, 0)
  103. SafeZone.Font = Enum.Font.Cartoon
  104. SafeZone.TextColor3 = Color3.new(0, 0, 0)
  105. SafeZone.TextSize = 14
  106. CityPort.Parent = ONCE
  107. CityPort.BackgroundTransparency = 0.80000001192093
  108. CityPort.Position = UDim2.new(0.103174567, 0, 0.192307711, 0)
  109. CityPort.Font = Enum.Font.Cartoon
  110. CityPort.TextColor3 = Color3.new(0, 0, 0)
  111. CityPort.TextSize = 14
  112. IceMountain.Parent = ONCE
  113. IceMountain.BackgroundColor3 = Color3.new(1, 1, 1)
  114. IceMountain.BackgroundTransparency = 0.80000001192093
  115. IceMountain.Position = UDim2.new(0.103174567, 0, 0.333333373, 0)
  116. IceMountain.Font = Enum.Font.Cartoon
  117. IceMountain.TextColor3 = Color3.new(0, 0, 0)
  118. IceMountain.TextSize = 14
  119. Tornado.Parent = ONCE
  120. Tornado.BackgroundTransparency = 0.80000001192093
  121. Tornado.Position = UDim2.new(0.103174567, 0, 0.474358916, 0)
  122. Tornado.Font = Enum.Font.Cartoon
  123. Tornado.TextColor3 = Color3.new(0, 0, 0)
  124. Tornado.TextSize = 14
  125. Volcano.Parent = ONCE
  126. Volcano.BackgroundTransparency = 0.80000001192093
  127. Volcano.Position = UDim2.new(0.103174567, 0, 0.615384698, 0)
  128. Volcano.Font = Enum.Font.Cartoon
  129. Volcano.TextColor3 = Color3.new(0, 0, 0)
  130. Volcano.TextSize = 14
  131. Crystal.Parent = ONCE
  132. Crystal.BackgroundTransparency = 0.80000001192093
  133. Crystal.Position = UDim2.new(0.103174567, 0, 0.756410241, 0)
  134. Crystal.Font = Enum.Font.Cartoon
  135. Crystal.TextColor3 = Color3.new(0, 0, 0)
  136. Crystal.TextSize = 14
  137. S5.Parent = GUI
  138. S5.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  139. S5.Position = UDim2.new(0.731249988, 0, 0.380514711, 0)
  140. S5.Font = Enum.Font.Cartoon
  141. S5.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  142. S5.TextSize = 14
  143. J5.Parent = GUI
  144. J5.BorderColor3 = Color3.new(0.227451, 0.227451, 0.227451)
  145. J5.Position = UDim2.new(0.731249988, 0, 0.575163424, 0)
  146. J5.Font = Enum.Font.Cartoon
  147. J5.TextColor3 = Color3.new(0.443137, 0.443137, 0.443137)
  148. J5.TextSize = 14
  149. Close.Parent = SUPEREZ
  150. Close.BorderColor3 = Color3.new(0.317647, 0.203922, 0.564706)
  151. Close.Position = UDim2.new(0.013386881, 0, 0.563670397, 0)
  152. Close.Font = Enum.Font.SourceSans
  153. Close.TextColor3 = Color3.new(1, 1, 1)
  154. Open.Parent = SUPEREZ
  155. Open.BackgroundColor3 = Color3.new(0.458824, 0.0980392, 1)
  156. Open.BorderColor3 = Color3.new(0.317647, 0.203922, 0.564706)
  157. Open.Position = UDim2.new(0.013386881, 0, 0.563670397, 0)
  158. Open.Font = Enum.Font.SourceSans
  159. Open.TextColor3 = Color3.new(0, 0, 0)
  160. -- Scripts:
  161. -- notify --
  162. function notify(msg)
  163. Title = 'Get Rekt';
  164. Duration = 5;
  165. end
  166. J1.MouseButton1Click:connect(function()
  167. wait()
  168. {
  169. }
  170. Event:FireServer(A_1)
  171. end)
  172. S1.MouseButton1Click:connect(function()
  173. wait()
  174. {
  175. }
  176. Event:FireServer(A_1)
  177. end)
  178. S5.MouseButton1Click:connect(function()
  179. wait()
  180. {
  181. }
  182. Event:FireServer(A_1)
  183. end)
  184. J5.MouseButton1Click:connect(function()
  185. wait()
  186. {
  187. }
  188. Event:FireServer(A_1)
  189. end)
  190. F1.MouseButton1Click:connect(function()
  191. wait()
  192. {
  193. }
  194. Event:FireServer(A_1)
  195. end)
  196. F2.MouseButton1Click:connect(function()
  197. wait()
  198. {
  199. }
  200. Event:FireServer(A_1)
  201. end)
  202. F3.MouseButton1Click:connect(function()
  203. wait()
  204. {
  205. }
  206. Event:FireServer(A_1)
  207. end)
  208. P1.MouseButton1Click:connect(function()
  209. wait()
  210. {
  211. }
  212. Event:FireServer(A_1)
  213. end)
  214. P2.MouseButton1Click:connect(function()
  215. wait()
  216. {
  217. }
  218. Event:FireServer(A_1)
  219. end)
  220. BT1.MouseButton1Click:connect(function()
  221. wait()
  222. {
  223. }
  224. Event:FireServer(A_1)
  225. end)
  226. Open.MouseButton1Click:connect(function()
  227. Open.Visible = false
  228. end)
  229. Close.MouseButton1Click:connect(function()
  230. Open.Visible = true
  231. end)
  232. TP.MouseButton1Click:connect(function()
  233. TP = false
  234. else
  235. ONCE.Visible = true
  236. end)
  237. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(341.4534, 263.432434, -408.41333)
  238. end)
  239. SafeZone.MouseButton1Click:connect(function()
  240. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(459.3638, 248.993805, 892.707764)
  241. end)
  242. Tornado.MouseButton1Click:connect(function()
  243. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2301.5061, 1003.84021, 1069.53088)
  244. end)
  245. IceMountain.MouseButton1Click:connect(function()
  246. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1577.74976, 256.837982, 2232.5354)
  247. end)
  248. Volcano.MouseButton1Click:connect(function()
  249. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1971.78845, 749.285645, -1904.39258)
  250. end)
  251. Crystal.MouseButton1Click:connect(function()
  252. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2278.21411, 1941.96082, 1017.19659)
  253. end)

Have you ever wondered what it would be like to fly? In Super Power Training Simulator, you learn how to make it to the top as a villain or a hero. With four levels and tips for each level. This is a really fun Roblox game and I’m going to share my best tips for the different levels you’ll encounter in the game.Here are some Super Power Training Simulator Tips and Tricks.

Level 1 Tips

First, when you start the game (link to the game), you are weak and have no powers. You have five different categories to train: jump force, movement speed, psychic power, body toughness, and fist strength.

The first powers you learn are:

  • fireball
  • walking on water
  • walk and run
  • teleporting
  • damage reflection

For the fireball you punch the rock right outside of the safe zone to get more fist strength for each punch. To walk on water you have to train your movement speed and psychic. To train movement speed all you have to do is walk around and you will get faster. With psychic you just click 3 and it will look like you are sitting down.

The way you know you are training correctly is if you see +_ psychic power (or what you are training) show up on the screen. When you train fist strength remember not to just punch with c, but to click on 1 to have it on training fist strength and not just punching. You get weights that can help you train movement speed and jump force. If you don’t have enough power to train with that weight you won’t be able to move.

At this level you are mostly trying to find your potential.

Jen Roblox Superhero Training Simulator

Level 2 Tips

Superhero Training Simulator Wiki

The next two attacks you learn are invisibility and bullet punch. The more you train your fist strength the better your fireball and bullet punch will become.

Don’t worry about getting to 1 quadrillion fist strength just yet. Focus on body toughness which builds up your defense. You can train two things at once when training body toughness.

Gaming With Jen Roblox Superhero Training Simulator

You can do push-ups to get a higher body toughness or train psychic while you get body toughness which I recommend the most because when you are invisible only people with lower psychic powers cannot see you. There could be someone there with you and you don’t know because they have a higher psychic.

The best place to train at this level is at the city port which is over the bridge and in the building with a spy face on it. You start out in the ice tub but will soon move to the lava tub. If you stay in there too long early on, you will die so you have to be cautious.

Level 3 Tips

At this level the next two skills you learn are flying, and hiding your aura. To fly, you need to train psychic and jump force. The same is true when you want to be able to fly faster. You train jump force.

Jen Roblox Superhero Training Simulator

Roblox

When training for hiding your aura you first need to know your aura. Your aura is a red flag for how good your fist strength and psychic power are. You might have noticed a glow starting around you after all of your training for the 10 quests you have finished. Your aura changes along with your fireball, and your body toughness. Bubble wrap simulator roblox codes.

After you have 10 million body toughness your aura gets lightning bolts. With this aura comes the curse. You want to be able to pretend you are a noob and get kills (which will be important for your next quest).

If you are weaker than someone else it is also glaringly obvious to others. When you train body toughness, fist strength, and psychic power to 1 million this ability becomes possible. You can go to a floating island above a tornado to train your fist strength even better than with the rock once you can fly there.

When you stay outside of the safe area where you used to spawn when you were a noob you earn 5 tokens per minute as well as alive time. The tokens are used to upgrade your ability power. Each time they double how much power you can train by. If you started by getting 1 psychic per second it would upgrade it to 2 psychic per second. Alive time is important to move up ranks.

You might have noticed on menu you have a class like a c- class or something. When you get to higher ranks you will need to survive for a certain time to move up. If you die you lose your alive time, but it does transfer to the next time you play. So be careful!

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Level 4 Tips

You only have two more quests at this level. Killing intent, and soul reap. Killing intent is a very hard quest which you need to kill 1,000 heroes or villains. Innocents do not count for this quest. You also need 100 million psychic power. You should train in the island in the sky.

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If you have 1 million psychic power you can go to the 1 million psychic required lawn and you won’t die or lose health. Be careful because there are three other places on that island where you need 1 billion psychic power then you need 1 trillion psychic power and finally 1 quadrillion power to go there. That means that there could be people waiting there to kill you.

Jen Roblox Superhero Training Simulator

It is good to hide your aura and make sure they don’t know how good you are. When killing the villains and heroes you should go to the city port and pretend to be a noob. You can change what rank you show by clicking on the one you want to pretend to be. You also should use the walk and run so that you are walking.

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If you make people think you are a noob they will try to attack you. They will turn into a lawbreaker and die, or they will be easy to kill yourself. Since this is such a long quest you should work on body toughness and fist strength as well to get better as a player.

Super Hero Training Simulator Roblox

For the final quest that the reaper under the bridge gives you, there is a place in the city that you should go to. There is a fence surrounding that building, and inside you can train your body toughness. You need to have at least 1 billion body toughness, though. This quest may take a long time, but you can show off how good you are to the weaker players. That will make up for the long quest.

For more BLOXtips tips and tricks, click here.