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Fe script for the legendary swords rpg made by henryhulk#1896 i don't think anyone else has this so. Don't complain that you made it because i cant be bothered to search up the person if anyone made it already! Change the 25 to whatever rebirth you want even though 25 is max you can go beyond - script. The Legendary Swords 2 RPG Scripts. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Raw download clone embed print report. Any sword game.Players.LocalPlayer.RemoteFunctions.SwordSystem:FireServer('Buy', 'Gold', 0, 'Redcliff Pacifier'). Roblox legendary swords rpg hack script gui. The following weapons are drops from minions and bosses that inhabitRaids. These weapons tend to deal more damage thanZone Weaponsof a similar level. To find out more information on a specific weapon, click its title to be redirected to its specific page. 1 Pirate Captain 2 Obsidian Lair 3 Deep Water Den 4 Shadow Palace 5 Sun Warrior Temple F2 6 Laboratory 1 7 Crystal Caverns 8 Rogue Hideout 9. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
ONLY FOR SOVIET UNION https://www.roblox.com/games/2988554876/AREA-51-Military-Simulator
Made by roblox1geret
local MilGUI = Instance.new('ScreenGui')
local title = Instance.new('TextLabel')
local rlist = Instance.new('TextButton')
local moresoon = Instance.new('TextButton')
--Properties:
MilGUI.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
MilGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
Frame.BorderSizePixel = 5
Frame.Position = UDim2.new(0.0645577759, 0, 0.428977281, 0)
title.Parent = Frame
title.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
title.BorderSizePixel = 5
title.Font = Enum.Font.GothamSemibold
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 25
title.TextStrokeColor3 = Color3.new(1, 0, 0.0156863)
title.TextWrapped = true
tpguns.Name = 'tpguns'
tpguns.BackgroundColor3 = Color3.new(1, 1, 1)
tpguns.BorderColor3 = Color3.new(1, 0, 0)
tpguns.Position = UDim2.new(0, 0, 0.234728873, 0)
tpguns.Font = Enum.Font.Gotham
tpguns.TextColor3 = Color3.new(1, 1, 1)
tpguns.TextStrokeColor3 = Color3.new(1, 0, 0)
tpguns.TextWrapped = true
rlist.Name = 'rlist'
rlist.BackgroundColor3 = Color3.new(1, 1, 1)
rlist.BorderColor3 = Color3.new(1, 0, 0)
rlist.Position = UDim2.new(0, 0, 0.533034325, 0)
rlist.Font = Enum.Font.Gotham
rlist.TextColor3 = Color3.new(1, 1, 1)
rlist.TextStrokeColor3 = Color3.new(1, 0, 0)
rlist.TextWrapped = true
infjump.Name = 'infjump'
infjump.BackgroundColor3 = Color3.new(1, 1, 1)
infjump.BorderColor3 = Color3.new(1, 0, 0)
infjump.Position = UDim2.new(0, 0, 0.72717303, 0)
infjump.Font = Enum.Font.Gotham
infjump.TextColor3 = Color3.new(1, 1, 1)
infjump.TextStrokeColor3 = Color3.new(1, 0, 0)
infjump.TextWrapped = true
moresoon.Name = 'moresoon'
moresoon.BackgroundColor3 = Color3.new(1, 1, 1)
moresoon.BorderColor3 = Color3.new(1, 0, 0)
moresoon.Position = UDim2.new(0, 0, 0.889852583, 0)
moresoon.Font = Enum.Font.Gotham
moresoon.TextColor3 = Color3.new(0, 0, 0)
moresoon.TextStrokeColor3 = Color3.new(1, 0, 0)
moresoon.TextWrapped = true
openclose.Name = 'openclose'
openclose.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
openclose.BorderSizePixel = 5
openclose.Position = UDim2.new(0.481023878, 0, -0.000863611698, 0)
openclose.Font = Enum.Font.SourceSans
openclose.TextColor3 = Color3.new(1, 1, 1)
openclose.TextSize = 14
openclose.TextStrokeTransparency = 0
-- Scripts:
local d = game.workspace:GetDescendants()
for index, descendant in pairs(d) do
if descendant.Parent.Name 'Model' then
descendant.Parent.PrimaryPart = descendant.Parent.Part
descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 3.5, 215.72))
end
if descendant.Name 'TrenchShotgun' then
descendant.Parent.PrimaryPart = descendant.Parent.Part
descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 6.5, 215.72))
end
end)
rlist.MouseButton1Click:Connect(function()
local list = game.Players.LocalPlayer.PlayerGui.playerList
if list.Enabled true then
game.Players.LocalPlayer.PlayerGui.playerList.Enabled = false
game.Players.LocalPlayer.PlayerGui.playerList.Enabled = true
end)
infjump.MouseButton1Click:Connect(function()
local Player = game:GetService'Players'.LocalPlayer;
function Action(Object, Function) if Object ~= nil then Function(Object); end end
UIS.InputBegan:connect(function(UserInput)
if UserInput.UserInputType Enum.UserInputType.Keyboard and UserInput.KeyCode Enum.KeyCode.Space then
Action(Player.Character.Humanoid, function(self)
if self:GetState() Enum.HumanoidStateType.Jumping or self:GetState() Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart, function(self)
self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
end
end
end)
function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
counter = 0
open = true
openclose.MouseButton1Click:Connect(function()
Frame.Visible = false
open = false
Frame.Visible = true
open = true
end)
while true do
tpguns.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
rlist.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
infjump.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
title.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
title.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
moresoon.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
Frame.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
openclose.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
openclose.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
end
ONLY FOR SOVIET UNION https://www.roblox.com/games/2988554876/AREA-51-Military-Simulator
Made by roblox1geret
local MilGUI = Instance.new('ScreenGui')
local title = Instance.new('TextLabel')
local rlist = Instance.new('TextButton')
local moresoon = Instance.new('TextButton')
--Properties:
MilGUI.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
MilGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
Frame.BorderSizePixel = 5
Frame.Position = UDim2.new(0.0645577759, 0, 0.428977281, 0)
title.Parent = Frame
title.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
title.BorderSizePixel = 5
title.Font = Enum.Font.GothamSemibold
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 25
title.TextStrokeColor3 = Color3.new(1, 0, 0.0156863)
title.TextWrapped = true
tpguns.Name = 'tpguns'
tpguns.BackgroundColor3 = Color3.new(1, 1, 1)
tpguns.BorderColor3 = Color3.new(1, 0, 0)
tpguns.Position = UDim2.new(0, 0, 0.234728873, 0)
tpguns.Font = Enum.Font.Gotham
tpguns.TextColor3 = Color3.new(1, 1, 1)
tpguns.TextStrokeColor3 = Color3.new(1, 0, 0)
tpguns.TextWrapped = true
rlist.Name = 'rlist'
rlist.BackgroundColor3 = Color3.new(1, 1, 1)
rlist.BorderColor3 = Color3.new(1, 0, 0)
rlist.Position = UDim2.new(0, 0, 0.533034325, 0)
rlist.Font = Enum.Font.Gotham
rlist.TextColor3 = Color3.new(1, 1, 1)
rlist.TextStrokeColor3 = Color3.new(1, 0, 0)
rlist.TextWrapped = true
infjump.Name = 'infjump'
infjump.BackgroundColor3 = Color3.new(1, 1, 1)
infjump.BorderColor3 = Color3.new(1, 0, 0)
infjump.Position = UDim2.new(0, 0, 0.72717303, 0)
infjump.Font = Enum.Font.Gotham
infjump.TextColor3 = Color3.new(1, 1, 1)
infjump.TextStrokeColor3 = Color3.new(1, 0, 0)
infjump.TextWrapped = true
moresoon.Name = 'moresoon'
moresoon.BackgroundColor3 = Color3.new(1, 1, 1)
moresoon.BorderColor3 = Color3.new(1, 0, 0)
moresoon.Position = UDim2.new(0, 0, 0.889852583, 0)
moresoon.Font = Enum.Font.Gotham
moresoon.TextColor3 = Color3.new(0, 0, 0)
moresoon.TextStrokeColor3 = Color3.new(1, 0, 0)
moresoon.TextWrapped = true
openclose.Name = 'openclose'
openclose.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
openclose.BorderSizePixel = 5
openclose.Position = UDim2.new(0.481023878, 0, -0.000863611698, 0)
openclose.Font = Enum.Font.SourceSans
openclose.TextColor3 = Color3.new(1, 1, 1)
openclose.TextSize = 14
openclose.TextStrokeTransparency = 0
-- Scripts:
local d = game.workspace:GetDescendants()
for index, descendant in pairs(d) do
if descendant.Parent.Name 'Model' then
descendant.Parent.PrimaryPart = descendant.Parent.Part
descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 3.5, 215.72))
end
if descendant.Name 'TrenchShotgun' then
descendant.Parent.PrimaryPart = descendant.Parent.Part
descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 6.5, 215.72))
end
end)
rlist.MouseButton1Click:Connect(function()
local list = game.Players.LocalPlayer.PlayerGui.playerList
if list.Enabled true then
game.Players.LocalPlayer.PlayerGui.playerList.Enabled = false
game.Players.LocalPlayer.PlayerGui.playerList.Enabled = true
end)
infjump.MouseButton1Click:Connect(function()
local Player = game:GetService'Players'.LocalPlayer;
function Action(Object, Function) if Object ~= nil then Function(Object); end end
UIS.InputBegan:connect(function(UserInput)
if UserInput.UserInputType Enum.UserInputType.Keyboard and UserInput.KeyCode Enum.KeyCode.Space then
Action(Player.Character.Humanoid, function(self)
if self:GetState() Enum.HumanoidStateType.Jumping or self:GetState() Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart, function(self)
self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
end
end
end)
function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
counter = 0
open = true
openclose.MouseButton1Click:Connect(function()
Frame.Visible = false
open = false
Frame.Visible = true
open = true
end)
while true do
tpguns.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
rlist.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
infjump.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
title.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
title.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
moresoon.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
Frame.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
openclose.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
openclose.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
end