He is a strange, remote-controlled who proclaims himself to be the headmaster of Hope's Peak Academy and initiates a life of mutual killing among the students. He has various copies of himself throughout the academy and will punish anyone that attempts to attack him or breaks the academy's rules.Visually, Monokuma is divided into two halves. It is revealed that Monokuma is actually a series of robots created by Monaca Towa for an army that Junko Enoshima used. Seen from the front his left half is a cute white teddy bear with black details and grey shading; his right half has black fur and adds red as a spot color applied to his eyeto contribute to his sadistic appearance together with an evil smirk.The identity of Monokuma's controller, as well as his motives for bringing the students together, are central to the mysteries that the students must investigate. Danganronpa trigger happy havoc walkthrough. Bear-thing or bear-person) is the main antagonist of the series.
↡Important↡All Auras In Roblox Power Simulator There are 2 parts for this. I will be making the 2nd part when we finally reach the final class which is 100Qa. Jan 06, 2021 How to Play Elemental Power Simulator Game The rules of the Elemental Power Simulator game are very simple. In Elemental Power Simulator, you will manifest an elemental power, giving you the ability to use that element to battle! Just unlock Aura levels as you leveling. Flash Step Obtainable at 25M Super Power / Key: T. Hello i am a Gamer and i have a YouTube channel name: AQtheGamer i upload videos of Roblox Gameplay/Codes and i also do Live Streaming. Help me to reach 10,000 subscribers as soon as possible!!
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The rules of the Elemental Power Simulator game are very simple. In Elemental Power Simulator, you will manifest an elemental power, giving you the ability to use that element to battle!
-- Version: 2.82
local ScreenGui = Instance.new('ScreenGui')
local Frame = Instance.new('Frame')
local SuperPowerTrainingSimulator = Instance.new('TextLabel')
local TextLabel = Instance.new('TextLabel')
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
Open.Name = 'Open'
Open.BackgroundColor3 = Color3.new(1, 1, 1)
Open.Position = UDim2.new(0, 0, 0.364864856, 0)
Open.Font = Enum.Font.ArialBold
Open.TextColor3 = Color3.new(0, 0, 0)
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Position = UDim2.new(0.212445006, 0, 0.449631453, 0)
Frame.Visible = false
SuperPowerTrainingSimulator.Name = 'Super Power Training Simulator'
SuperPowerTrainingSimulator.BackgroundColor3 = Color3.new(1, 1, 1)
SuperPowerTrainingSimulator.BackgroundTransparency = 1
SuperPowerTrainingSimulator.Position = UDim2.new(0.112878323, 0, -0.0413793139, 0)
SuperPowerTrainingSimulator.Size = UDim2.new(0, 260, 0, 47)
SuperPowerTrainingSimulator.Font = Enum.Font.ArialBold
SuperPowerTrainingSimulator.Text = ' Super Power Training Simulator'
SuperPowerTrainingSimulator.TextColor3 = Color3.new(0, 0, 0)
AFKAUTOFARM.Parent = Frame
AFKAUTOFARM.BackgroundColor3 = Color3.new(1, 1, 1)
AFKAUTOFARM.Position = UDim2.new(0.201780409, 0, 0.324137926, 0)
AFKAUTOFARM.Font = Enum.Font.ArialBold
AFKAUTOFARM.TextColor3 = Color3.new(0, 0, 0)
AFKAUTOFARM.MouseButton1Down:connect(function()
while _G.toggle do
local A =
[1] = '+JF1'
local AA = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local BB = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local CC = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local DD = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local EE = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local FF = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local GG = game:GetService('ReplicatedStorage').RemoteEvent
end
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.Position = UDim2.new(0.201780424, 0, 0.806896567, 0)
TextLabel.Font = Enum.Font.Fantasy
TextLabel.Text = 'Credit to (Bet) Made The Script'
TextLabel.TextSize = 14
function SCRIPT_XVGS72_FAKESCRIPT() -- Open.LocalScript
getfenv().script = Instance.new('LocalScript', Open)
script.Parent.MouseButton1Click:connect(function()
if script.Parent.Parent.Frame.Visible false then
script.Parent.Text = 'Close'
else
end script.Parent.Text = 'Open'
coroutine.resume(coroutine.create(SCRIPT_XVGS72_FAKESCRIPT))
function SCRIPT_YNGB76_FAKESCRIPT() -- Frame.LocalScript
getfenv().script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService('UserInputService')
local gui = script.Parent
local dragging
local dragStart
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
if input.UserInputType Enum.UserInputType.MouseButton1 or input.UserInputType Enum.UserInputType.Touch then
dragStart = input.Position
if input.UserInputState Enum.UserInputState.End then
end
end
if input.UserInputType Enum.UserInputType.MouseMovement or input.UserInputType Enum.UserInputType.Touch then
end
UserInputService.InputChanged:Connect(function(input)
update(input)
end)
end
coroutine.resume(coroutine.create(SCRIPT_YNGB76_FAKESCRIPT))