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function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
funcw.Name = zName
funcw.Part0 = zPart0
if (zCoco true) then
funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
return funcw
function fun(n1, n2)
t1 = game.Players[n1].Character.Torso
t2.Parent.Humanoid.PlatformStand = true
ls1 = Instance.new('Weld')
ls1.Part0 = t1
ls1.C0 = CFrame.new(-1.5,0,0)
t1['Right Shoulder']:Remove()
rs1.Parent = t1
rs1.Part1 = t1.Parent['Right Arm']
rs1.Name = 'Right Shoulder'
ls2 = Instance.new('Weld')
ls2.Part0 = t2
ls2.C0 = CFrame.new(-1.5,0,0)
t2['Right Shoulder']:Remove()
rs2.Parent = t2
rs2.Part1 = t2.Parent['Right Arm']
rs2.Name = 'Right Shoulder'
lh2 = Instance.new('Weld')
lh2.Part0 = t2
lh2.C0 = CFrame.new(-0.5,-2,0)
t2['Right Hip']:Remove()
rh2.Parent = t2
rh2.Part1 = t2.Parent['Right Leg']
rh2.Name = 'Right Hip'
d.TopSurface = 0
d.CanCollide = false
d.BrickColor = BrickColor.new('Medium stone grey')
d.Parent = t1
local dm = Instance.new('SpecialMesh')
dm.Parent = d
fWeld('weld',t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2.Parent = t1
local c = Instance.new('Part')
c.BottomSurface = 0
c.BrickColor = BrickColor.new('Pastel brown')
c.formFactor = 'Custom'
cm = Instance.new('CylinderMesh')
a = fWeld('weld',t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2.BrickColor = BrickColor.new('Medium stone grey')
c2.Parent = t1
fWeld('weld',c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
bl.TopSurface = 0
bl.CanCollide = false
bl.Shape = 'Ball'
bl.Size = Vector3.new(1,1,1)
dm.MeshType = 'Sphere'
dm.Scale = Vector3.new(1.2,1.2,1.2)
local br = Instance.new('Part')
br.BottomSurface = 0
br.BrickColor = BrickColor.new('Pastel brown')
br.Parent = t2
local dm = Instance.new('SpecialMesh')
dm.Parent = br
fWeld('weld',t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
bln.TopSurface = 0
bln.CanCollide = false
bln.Parent = t2
local dm = Instance.new('SpecialMesh')
dm.Parent = bln
fWeld('weld',t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
brn.TopSurface = 0
brn.CanCollide = false
brn.Parent = t2
local dm = Instance.new('SpecialMesh')
dm.Parent = brn
fWeld('weld',t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
t1.weldx:Remove()
we = fWeld('weldx', t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
coroutine.resume(coroutine.create(function()
for i = 1,6 do
wait()
we.C1 = we.C1 * CFrame.new(0,0.3,0)
end
end))
fun('vfgvjhgjhy', 'wbaty12345')
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