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-- Version: 2.82
local onepieceGrandTrail = Instance.new('ScreenGui')
local TextLabel = Instance.new('TextLabel')
local TextLabel_3 = Instance.new('TextLabel')
local autofarm = Instance.new('TextButton')
local clicktp = Instance.new('TextButton')
local admin = Instance.new('TextButton')
local title_2 = Instance.new('TextButton')
local darkdevs = Instance.new('TextButton')
local skiddfarm = Instance.new('TextButton')
--Properties:
onepieceGrandTrail.Name = 'one piece Grand Trail'
onepieceGrandTrail.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = onepieceGrandTrail
Frame.BackgroundColor3 = Color3.new(0.666667, 0.333333, 0)
Frame.BorderColor3 = Color3.new(0, 0, 0)
Frame.Position = UDim2.new(0.168431774, 0, 0.31122449, 0)
Frame.Active = true
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.Position = UDim2.new(-0.0351663269, 0, -0.0275978632, 0)
TextLabel.Font = Enum.Font.Fantasy
TextLabel.TextColor3 = Color3.new(0.666667, 0, 0)
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.Position = UDim2.new(0.0689635575, 0, -0.0275978632, 0)
TextLabel_2.Font = Enum.Font.Fantasy
TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.Position = UDim2.new(0.857901812, 0, -0.0275978632, 0)
TextLabel_3.Font = Enum.Font.Fantasy
TextLabel_3.TextColor3 = Color3.new(0, 0, 0)
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.Position = UDim2.new(0.784785867, 0, -0.0275978632, 0)
TextLabel_4.Font = Enum.Font.Fantasy
TextLabel_4.TextColor3 = Color3.new(0.666667, 0, 0)
autofarm.Parent = Frame
autofarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
autofarm.BorderSizePixel = 5
autofarm.Position = UDim2.new(0.0305984635, 0, 0.186242342, 0)
autofarm.Font = Enum.Font.Fantasy
autofarm.TextColor3 = Color3.new(0, 0, 0)
autofarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
-- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
_G.farm = true -- false to stop
local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
wait()
for _,v in pairs(game.Workspace:GetDescendants()) do
if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
-- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
Path:FireServer()
-- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
end
end)
kick.Name = 'kick'
kick.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
kick.BorderSizePixel = 5
kick.Position = UDim2.new(0.361319363, 0, 0.357344985, 0)
kick.Font = Enum.Font.Fantasy
kick.TextColor3 = Color3.new(0, 0, 0)
kick.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
local getrawmetatable = getrawmetatable or debug.getmetatable
local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
local backup = getrawmetatable(game).__namecall
getrawmetatable(game).__namecall = function(u, ..)
local packed = {..}
for i = 1, #packed - 1 do
end
warn('Kick attempt at ' . os.time() . ' (' . tostring(unpack(a)) . ')')
end
return backup and backup(u, ..) or u[m](u, unpack(a))
end)
clicktp.Name = 'click tp'
clicktp.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
clicktp.BorderSizePixel = 5
clicktp.Position = UDim2.new(0.0305984318, 0, 0.35665369, 0)
clicktp.Font = Enum.Font.Fantasy
clicktp.TextColor3 = Color3.new(0, 0, 0)
clicktp.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
local Player = game.Players.LocalPlayer
local UserInputService = game:GetService('UserInputService')
local HoldingControl = false
Mouse.Button1Down:connect(function()
Player.Character:MoveTo(Mouse.Hit.p)
end)
UserInputService.InputBegan:connect(function(Input, Processed)
if Input.UserInputType Enum.UserInputType.Keyboard then
if Input.KeyCode Enum.KeyCode.LeftControl then
elseif Input.KeyCode Enum.KeyCode.RightControl then
end
end)
UserInputService.InputEnded:connect(function(Input, Processed)
if Input.UserInputType Enum.UserInputType.Keyboard then
if Input.KeyCode Enum.KeyCode.LeftControl then
elseif Input.KeyCode Enum.KeyCode.RightControl then
end
end)
autojoingamme.Parent = Frame
autojoingamme.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
autojoingamme.BorderSizePixel = 5
autojoingamme.Position = UDim2.new(0.361319512, 0, 0.185551018, 0)
autojoingamme.Font = Enum.Font.Fantasy
autojoingamme.TextColor3 = Color3.new(0, 0, 0)
autojoingamme.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
autojoingamme.MouseButton1Down:connect(function()
i love black men
wait(3)local a=game.Players.LocalPlayer;local b=a.leaderstats.Level.Value;local c=game:GetService('ReplicatedStorage').remotes.createLobby;local d=game.ReplicatedStorage.remotes.startDungeon;local e=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function f(b)if b>=55 then c:InvokeServer('Winter Outpost','Nightmare',0,true,false)d:FireServer()elseif b>=33 then c:InvokeServer('Winter Outpost','Insane',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Hard',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Medium',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Easy',0,true,false)d:FireServer()elseif b>=27 then c:InvokeServer('Desert Temple','Nightmare',0,true,false)d:FireServer()elseif b>=0 then c:InvokeServer('Desert Temple','Insane',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Hard',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Medium',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Easy',0,true,false)d:FireServer()end end;if workspace:FindFirstChild('games')then f(b)end;wait()local function g()if workspace:FindFirstChild('dungeon')then local h;local g=2e9;for i,j in pairs(workspace.dungeon:GetDescendants())do if j:FindFirstChild('Head')and j:FindFirstChild('Humanoid')then local k=(j.Head.Position-a.Character.HumanoidRootPart.Position).magnitude;if k<g then h=j;g=k end end end;return h end end;local function l()for i,j in next,workspace.dungeon:GetDescendants()do if j:FindFirstChild('Humanoid')and j:FindFirstChild('LeftUpperArm')and j:FindFirstChild('RightUpperArm')and j:FindFirstChild('RightLowerArm')and j:FindFirstChild('LeftLowerArm')and j:FindFirstChild('RightHand')and j:FindFirstChild('LeftHand')then j.LeftUpperArm:Destroy()j.RightUpperArm:Destroy()j.LeftLowerArm:Destroy()j.RightLowerArm:Destroy()j.LeftHand:Destroy()j.RightHand:Destroy()wait()end end end;local function m()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then e:FireServer()l()wait()m()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if a.Character and a.Character:FindFirstChild('HumanoidRootPart')and a.Character:FindFirstChild(a.weaponEquipped.Value)then a.Character.HumanoidRootPart.CFrame=CFrame.new(g().HumanoidRootPart.Position-(6+0.25*1)*g().HumanoidRootPart.CFrame.lookVector+0.5*1*g().HumanoidRootPart.CFrame.upVector,g().HumanoidRootPart.Position)l()a.Character[a.weaponEquipped.Value].swing:FireServer()end end)end end;m()local n=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)n:Teleport(2414851778,player)end;endwait(3)local o=game.Players.LocalPlayer;local p=o.leaderstats.Level.Value;local q=game:GetService('ReplicatedStorage').remotes.createLobby;local r=game.ReplicatedStorage.remotes.startDungeon;local s=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function t(p)if p>=34 then q:InvokeServer('Winter Outpost','Insane',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Hard',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Medium',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Easy',0,false,false)r:FireServer()elseif p>=27 then q:InvokeServer('Desert Temple','Nightmare',0,true,false)r:FireServer()elseif p>=0 then q:InvokeServer('Desert Temple','Insane',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Hard',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Medium',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Easy',0,true,false)r:FireServer()end end;if workspace:FindFirstChild('games')then t(p)end;wait()local function u()if workspace:FindFirstChild('dungeon')then local v;local u=2e9;for w,x in pairs(workspace.dungeon:GetDescendants())do if x:FindFirstChild('Head')and x:FindFirstChild('Humanoid')then local y=(x.Head.Position-o.Character.HumanoidRootPart.Position).magnitude;if y<u then v=x;u=y end end end;return v end end;local function z()for w,x in next,workspace.dungeon:GetDescendants()do if x:FindFirstChild('Humanoid')and x:FindFirstChild('LeftUpperArm')and x:FindFirstChild('RightUpperArm')and x:FindFirstChild('RightLowerArm')and x:FindFirstChild('LeftLowerArm')and x:FindFirstChild('RightHand')and x:FindFirstChild('LeftHand')then x.LeftUpperArm:Destroy()x.RightUpperArm:Destroy()x.LeftLowerArm:Destroy()x.RightLowerArm:Destroy()x.LeftHand:Destroy()x.RightHand:Destroy()wait()end end end;local function A()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then s:FireServer()z()wait()A()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if o.Character and o.Character:FindFirstChild('HumanoidRootPart')and o.Character:FindFirstChild(o.weaponEquipped.Value)then o.Character.HumanoidRootPart.CFrame=CFrame.new(u().HumanoidRootPart.Position-(6+0.25*1)*u().HumanoidRootPart.CFrame.lookVector+0.5*1*u().HumanoidRootPart.CFrame.upVector,u().HumanoidRootPart.Position)z()o.Character[o.weaponEquipped.Value].swing:FireServer()end end)end end;A()local B=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)B:Teleport(2414851778,player)end end end
admin.Parent = Frame
admin.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
admin.BorderSizePixel = 5
admin.Position = UDim2.new(0.696742654, 0, 0.183461994, 0)
admin.Font = Enum.Font.Fantasy
admin.TextColor3 = Color3.new(0, 0, 0)
admin.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
title.Name = 'title'
title.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
title.BorderColor3 = Color3.new(0, 0, 0)
title.Position = UDim2.new(0.361319512, 0, 0.805322886, 0)
title.Font = Enum.Font.Fantasy
title.TextColor3 = Color3.new(0, 0, 0)
title.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
title_2.Name = 'title'
title_2.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
title_2.BorderColor3 = Color3.new(0, 0, 0)
title_2.Position = UDim2.new(-0.1041978, 0, 0.805322886, 0)
title_2.Font = Enum.Font.Fantasy
title_2.TextColor3 = Color3.new(0.666667, 0, 0)
title_2.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
title_3.Name = 'title'
title_3.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
title_3.BorderColor3 = Color3.new(0, 0, 0)
title_3.Position = UDim2.new(0.381695688, 0, 0.0579866767, 0)
title_3.Font = Enum.Font.Fantasy
title_3.Text = 'Mass Firing More Rest More Firing'
title_3.TextSize = 20
title_3.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
darkdevs.Name = 'Po_kex'
darkdevs.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
darkdevs.BorderSizePixel = 5
darkdevs.Position = UDim2.new(0.696742713, 0, 0.36045593, 0)
darkdevs.Font = Enum.Font.Fantasy
darkdevs.TextColor3 = Color3.new(0, 0, 0)
darkdevs.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
game:GetService('StarterGui'):SetCore('SendNotification', {Title = 'ThotScripter On V3rm', Text = 'This Is Just An Un-Official Verison!'})
local Main = Instance.new('Frame')
local aura = Instance.new('TextButton')
local mobs = Instance.new('TextButton')
local name = Instance.new('TextLabel')
local credit = Instance.new('TextLabel')
gui.Name = 'gui'
Main.Active = true
Main.Parent = gui
Main.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
Main.Position = UDim2.new(0.431293875, 0, 0.410358638, 0)
main2.Parent = Main
main2.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.141176)
main2.Position = UDim2.new(0.0244897958, 0, 0.20184648, 0)
aura.Parent = main2
aura.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
aura.Position = UDim2.new(0.0600858368, 0, 0.0921052694, 0)
aura.Font = Enum.Font.Fantasy
aura.TextColor3 = Color3.new(1, 1, 1)
upgrade.Parent = main2
upgrade.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
upgrade.Position = UDim2.new(0.0600858331, 0, 0.331967205, 0)
upgrade.Font = Enum.Font.Fantasy
upgrade.TextColor3 = Color3.new(1, 1, 1)
mobs.Parent = main2
mobs.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
mobs.Position = UDim2.new(0.0600858331, 0, 0.562122524, 0)
mobs.Font = Enum.Font.Fantasy
mobs.TextColor3 = Color3.new(1, 1, 1)
lobby.Parent = main2
lobby.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
lobby.Position = UDim2.new(0.0600858331, 0, 0.782355487, 0)
lobby.Font = Enum.Font.Fantasy
lobby.TextColor3 = Color3.new(1, 1, 1)
name.Parent = Main
name.BackgroundTransparency = 1
name.Font = Enum.Font.GothamBold
name.TextColor3 = Color3.new(0.705882, 0, 0.0117647)
name_2.Parent = Main
name_2.BackgroundTransparency = 1
name_2.Position = UDim2.new(0.0816326514, 0, 0, 0)
name_2.Font = Enum.Font.GothamBold
name_2.TextColor3 = Color3.new(0.635294, 0.631373, 0.631373)
name_2.TextXAlignment = Enum.TextXAlignment.Left
credit.Name = 'credit'
credit.BackgroundColor3 = Color3.new(1, 1, 1)
credit.Position = UDim2.new(0.612244904, 0, 0.059459459, 0)
credit.Font = Enum.Font.SourceSans
credit.TextColor3 = Color3.new(1, 1, 1)
while true do
local Arg1 = 'weapon'
local Arg3 = 'physical'
local Path = game:GetService('ReplicatedStorage').remotes.upgradeItem
end
local Arg1 = 'Desert Temple'
local Arg3 = 1 -- level needed to join
local Arg4 = false -- if want it private, make this true
local Path = game:GetService('ReplicatedStorage').remotes.createLobby
wait(2) -- change the wait to more if you want some people to join you!
local Event = game:GetService('ReplicatedStorage').remotes.startDungeon
end)
aura.MouseButton1Down:connect(function()
game:GetService('RunService').RenderStepped:connect(function()
local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
Path:FireServer() end)
-- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
_G.farm = true -- false to stop
local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
wait()
for _,v in pairs(game.Workspace:GetDescendants()) do
if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
-- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
Path:FireServer()
-- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
end
end)
killeneimes.Parent = Frame
killeneimes.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
killeneimes.BorderSizePixel = 5
killeneimes.Position = UDim2.new(0.696742713, 0, 0.523954093, 0)
killeneimes.Font = Enum.Font.Fantasy
killeneimes.TextColor3 = Color3.new(0, 0, 0)
killeneimes.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
local uis = game:GetService('UserInputService')
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
uis.InputBegan:Connect(function(k, gp)
for i,v in pairs(workspace:GetDescendants()) do
if v:FindFirstChild('Humanoid') and v ~= game.Players.LocalPlayer.Character then
local myPart = game.Players.LocalPlayer.Character.UpperTorso
local enemyPart = v:FindFirstChildWhichIsA('BasePart')
local offset = Vector3.new(1.5, 1, -4)
while wait(.1) do
if v.PrimaryPart and v.PrimaryPart:IsDescendantOf(workspace) then
v:SetPrimaryPartCFrame(myPart.CFrame * CFrame.new(offset))
break
end
end
end
end)
skiddfarm.Name = ' UhFarm Every Mob?'
skiddfarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
skiddfarm.BorderSizePixel = 5
skiddfarm.Position = UDim2.new(0.364454299, 0, 0.523954093, 0)
skiddfarm.Font = Enum.Font.Fantasy
skiddfarm.TextColor3 = Color3.new(0, 0, 0)
skiddfarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
-- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
_G.farm = true -- false to stop
local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
wait()
for _,v in pairs(game.Workspace:GetDescendants()) do
if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
-- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
Path:FireServer()
-- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
end
end)
title_4.Name = 'title'
title_4.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
title_4.BorderColor3 = Color3.new(0, 0, 0)
title_4.Position = UDim2.new(0.0102223456, 0, 0.573383749, 0)
title_4.Size = UDim2.new(0, 171, 0, 27)
title_4.Text = 'ENJOY!!'
title_4.TextSize = 20
title_4.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
This guide contains info on how to play the game, redeem working codes and other useful info. Also you can find here all the valid Farming and Friends (Roblox game by Dunn Games) codes in one updated list. After redeeming the codes you can get there are lots of incredible items and stuff. There are already some active codes and there will be more soon, see what yo can get for free right now.
With most of the codes you'll get great rewards, but codes expire soon, so be short and redeem them all:
Warning! When you type the codes, there are case sensitive and most of them may include numbers.
Click on the Badge button (second button starting from the right, at the top of the screen, leftside of the settings button). Type the code in the white box. Press Use Code button and get free reward.
The rules of the Farming and Friends game are very simple. Farming and Friends is a fun, cooperative farming experience. No longer will you farm with your hands! Use your very own tractors, plows, and other portions of gadget to have a tendency to your crops and contend with your animals. Expand and customize your farm however you like.